League Docs · Champion
Diana
Scorn of the Moon
- Resource
- Mana
- Released
- 2012-08-07
Base Stats & Growth
- Health640 (+109/level)
- Health regen (per 5s)6.5 (+0.85/level)
- Mana375 (+25/level)
- Mana regen (per 5s)8 (+0.8/level)
- Attack damage57 (+3/level)
- Attack speed0.625 (+2%/level)
- Armor31 (+4.3/level)
- Magic resist32 (+2.05/level)
- Move speed345
- Attack range150
Abilities
Passive
- Cooldown: 0
- Damage: (15 + 0.5 * AP + 5 * Level + 5 * SCFROMLEVEL(6) + 5 * SCFROMLEVEL(11) + 10 * SCFROMLEVEL(16)) * MOD_Magic
Q — Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
- Cooldown: 8 / 7.5 / 7 / 6.5 / 6
- Cost: 50 / 50 / 50 / 50 / 50
- Cast range: 900 / 900 / 900 / 900 / 900
- Cooldown: 8.5 - 0.5 * P_Q
- Damage: (35 + 35 * P_Q + 0.7 * AP) * MOD_Magic
W — Pale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
- Cooldown: 15 / 13.5 / 12 / 10.5 / 9
- Cost: 40 / 45 / 50 / 55 / 60
- Effect radius: 200
- Cooldown: 16.5 - 1.5 * P_W
- Damage: (24 + 36 * P_W + 0.54 * AP) * MOD_Magic
E — Lunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
- Cooldown: 22 / 20 / 18 / 16 / 14
- Cost: 40 / 45 / 50 / 55 / 60
- Cast range: 825 / 825 / 825 / 825 / 825
- Cooldown: 24 - 2 * P_E
- Damage: (30 + 20 * P_E + 0.6 * AP) * MOD_Magic
R — Moonfall
Diana reveals and draws in all nearby enemies and slows them.<br><br>If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
- Cooldown: 100 / 90 / 80
- Cost: 100 / 100 / 100
- Effect radius: 475 • 225
- Cooldown: 110 - 10 * P_R
- Damage: (100 + 100 * P_R + 0.6 * AP + (10 + 25 * P_R + 0.15 * AP) * 4 * STR_R) * MOD_Magic