League Docs · Champion

Bard

the Wandering Caretaker

Resource
Mana
Released
2015-03-12

Base Stats & Growth

  • Health630 (+103/level)
  • Health regen (per 5s)5.5 (+0.55/level)
  • Mana350 (+50/level)
  • Mana regen (per 5s)6 (+0.45/level)
  • Attack damage52 (+3/level)
  • Attack speed0.658 (+2%/level)
  • Armor34 (+5/level)
  • Magic resist30 (+1.3/level)
  • Move speed335
  • Attack range500

Abilities

Passive

    • Cooldown: 0
    • Damage: (30 + 6 * ROUNDDOWN(STACK_P / 5) + 0.4 * AP) * MOD_Magic

    Q — Cosmic Binding

    Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

    • Cooldown: 11 / 10 / 9 / 8 / 7
    • Cost: 60 / 60 / 60 / 60 / 60
    • Cast range: 850 / 850 / 850 / 850 / 850
    • Width: 120
    • Cooldown: 12 - P_Q
    • Damage: (40 + 40 * P_Q + 0.8 * AP) * MOD_Magic

    W — Caretaker's Shrine

    Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

    • Cooldown: 0 / 0 / 0 / 0 / 0
    • Cost: 70 / 70 / 70 / 70 / 70
    • Cast range: 800 / 800 / 800 / 800 / 800
    • Cooldown: 18
    • Damage: (12.5 + 37.5 * P_W + 0.7 * AP) * MOD_Heal

    E — Magical Journey

    Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

    • Cooldown: 22 / 20.5 / 19 / 17.5 / 16
    • Cost: 30 / 30 / 30 / 30 / 30
    • Cast range: 900 / 900 / 900 / 900 / 900
    • Cooldown: 23.5 - 1.5 * P_E
    • Damage: 0

    R — Tempered Fate

    Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

    • Cooldown: 110 / 95 / 80
    • Cost: 100 / 100 / 100
    • Cast range: 3400 / 3400 / 3400
    • Effect radius: 350
    • Cooldown: 125 - 15 * P_R
    • Damage: 0