League Docs · Champion
Azir
the Emperor of the Sands
- Resource
- Mana
- Released
- 2014-09-16
Base Stats & Growth
- Health575 (+108/level)
- Health regen (per 5s)7 (+0.75/level)
- Mana320 (+40/level)
- Mana regen (per 5s)8 (+0.8/level)
- Attack damage56 (+3.5/level)
- Attack speed0.625 (+5%/level)
- Armor25 (+5/level)
- Magic resist30 (+1.3/level)
- Move speed330
- Attack range525
Abilities
Passive
- Cooldown: 90
- Damage: (230 + 0.4 * AP + 180 * SC_Linear) * MOD_Magic
Q — Conquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
- Cooldown: 14 / 12 / 10 / 8 / 6
- Cost: 70 / 80 / 90 / 100 / 110
- Cast range: 740 / 740 / 740 / 740 / 740
- Effect radius: 150 • 325
- Cooldown: 16 - 2 * P_Q
- Damage: (55 + 20 * P_Q + (0.3 + 0.05 * P_Q) * AP) * MOD_Magic
W — Arise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
- Cooldown: 1.5 / 1.5 / 1.5 / 1.5 / 1.5
- Cost: 40 / 35 / 30 / 25 / 20
- Cast range: 525 / 525 / 525 / 525 / 525
- Tether radius: 660
- Cooldown: 13.5 - 1.5 * P_W
- Damage: (35 + 15 * P_W + (0.275 + 0.075 * P_W) * AP + 8 * SCFROMLEVEL(9)) * MOD_Magic + (POH + MOH) * 0.5
E — Shifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
- Cooldown: 22 / 20.5 / 19 / 17.5 / 16
- Cost: 60 / 60 / 60 / 60 / 60
- Cast range: 1100 / 1100 / 1100 / 1100 / 1100
- Cooldown: 23.5 - 1.5 * P_E
- Damage: (30 + 40 * P_E + 0.6 * AP) * MOD_Magic
R — Emperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
- Cooldown: 120 / 105 / 90
- Cost: 100 / 100 / 100
- Cast range: 400 • -325
- Effect radius: 125
- Cooldown: 135 - 15 * P_R
- Damage: (200 * P_R + 0.75 * AP) * MOD_Magic