League Docs · Champion
Aurora
the Witch Between Worlds
- Resource
- Mana
- Released
- 2024-07-17
Base Stats & Growth
- Health607 (+110/level)
- Health regen (per 5s)6 (+0.55/level)
- Mana475 (+30/level)
- Mana regen (per 5s)8 (+0.8/level)
- Attack damage53 (+3/level)
- Attack speed0.668 (+2%/level)
- Armor23 (+4.5/level)
- Magic resist32 (+1.3/level)
- Move speed335
- Attack range550
Abilities
Passive
- Cooldown: 0
- Damage: (0.01 + 0.00027 * AP) * E_HP * MOD_Magic
Q — Twofold Hex
Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7
- Cost: 60 / 60 / 60 / 60 / 60
- Travel range: 900
- Effect radius: Global
- Width: 180 • 180
- Cooldown: 9.5 - 0.5 * P_Q
- Damage: (40 + 50 * P_Q + 0.8 * AP) * MOD_Magic * (1 + 0.25 * STR_Q)
W — Across the Veil
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
- Cooldown: 22 / 21 / 20 / 19 / 18
- Cost: 80 / 80 / 80 / 80 / 80
- Travel range: 300 • 450
- Cooldown: 23 - P_W
- Damage: 0
E — The Weirding
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
- Cooldown: 15 / 14 / 13 / 12 / 11
- Cost: 80 / 80 / 80 / 80 / 80
- Travel range: 825
- Width: 175
- Cooldown: 16 - P_E
- Damage: (30 + 40 * P_E + 0.7 * AP) * MOD_Magic
R — Between Worlds
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
- Cooldown: 140 / 120 / 100
- Cost: 100 / 100 / 100
- Travel range: 25 – 250 • 450
- Effect radius: 700
- Collision radius: 25
- Cooldown: 160 - 20 * P_R
- Damage: (75 + 100 * P_R + 0.7 * AP) * MOD_Magic