League Docs · Champion
Akshan
the Rogue Sentinel
- Resource
- Mana
- Released
- 2021-07-22
Base Stats & Growth
- Health610 (+107/level)
- Health regen (per 5s)3.75 (+0.65/level)
- Mana350 (+40/level)
- Mana regen (per 5s)8.2 (+0.7/level)
- Attack damage52 (+3/level)
- Attack speed0.638 (+4%/level)
- Armor26 (+4.7/level)
- Magic resist33 (+1.1/level)
- Move speed330
- Attack range500
Abilities
Passive
- Cooldown: 16 - 4 * SC_6_11_16
- Damage: (0.6 * AP + IF(Level > 15; 150; IF(Level > 10; 80; IF(Level > 5; 40; 15)))) * MOD_Magic
Q — Avengerang
Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.
- Cooldown: 9 / 8 / 7 / 6 / 5
- Cost: 60 / 65 / 70 / 75 / 80
- Travel range: 850 + up to 500 per enemy hit
- Effect radius: 400
- Width: 120
- Cooldown: 10 - P_Q
- Damage: (30 + 60 * P_Q + 1.4 * BO_AD) * MOD_Phys
W — Going Rogue
Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.<br><br>When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.
- Cooldown: 18 / 14 / 10 / 6 / 2
- Cost: 40 / 30 / 20 / 10 / 0
- Cooldown: 22 - 4 * P_W
- Damage: 0
E — Heroic Swing
Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.
- Cooldown: 18 / 16.5 / 15 / 13.5 / 12
- Cost: 70 / 70 / 70 / 70 / 70
- Cast range: 800 / 800 / 800 / 800 / 800
- Effect radius: 500
- Collision radius: 50
- Width: 80
- Cooldown: 19.5 - 1.5 * P_E
- Damage: ((8 * P_E + 0.25 * AD) * (1 + 0.003 * BO_AS) * (1 + CRIT * (CRITCRITDMG75 - 1) * 0.5) * MOD_Phys + (MOH + POH) * 0.25) * (3 + 3 * STR_E) + DMG_P * (1 + STR_E)
R — Comeuppance
Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.
- Cooldown: 100 / 85 / 70
- Cost: 100 / 100 / 100
- Cast range: 2500 / 2500 / 2500
- Width: 120
- Cooldown: 115 - 15 * P_R
- Damage: (15 + 10 * P_R + 0.15 * AD) * (4 + P_R) * (1 + CRIT * CRITDMG * 0.5) * (1 + 2 * STR_R) * MOD_Phys + ((4 + P_R) / 3) * DMG_P